
Pyro is a damage dealer that is outperformed by so many other units that it’s not really worth talking much more about him. Glacial Darkwing is not great, by the time you will be able to get him and evolve him you have so many better options that he’s not worth using. Iced Cappuccino doesn’t really have much damage but provides that small stun that can make him useful at the beginning. That’s pretty much it and everything that keeps him away from the lowest tier. D Tier D TierĬhronus is not a good stun, he has stunning. Pony Sparks has a decent stun and has some use in IQT here and there. They just help your progression so much that I rank them this high. Speedy & Mighty can be sued through the whole game to buff up your carry units and also help to enable and are absolutely worth ranking quite high. There’s only one downside and that’s that you can find cheaper units for that so you don’t have to have him and invest that much into him. Hades is a solid damage dealer through all stages of the game and can be easily a KPR carry. He’s not absolutely necessary but a very strong monster overall. S Tier S TierĪnubis is a very strong utility unit and his damage multipliers are important to other carry monsters and you normally will only see him shine in late- to end-game in Summoner’s Greed. Nonetheless, they provide the greatest volume of craft materials (especially those that are indicated as “hot” ones) as well as a random chance to earn some rare artifacts when you beat their challenges.Horus with his speed buff is absolutely insane and besides Speedy the only monster that will be able to give you that speed buff and makes absolutely every team in Summoner’s Greed better and I can’t much think of a setup where you wouldn’t run Horus in if you have him at a decent level. However, each time that you beat an island, the level of difficulty increases by 20s - 50s. If for instance it spawns within the orc territory, you’ll then know that you will be battling with orcs (and probably prepare a strategy based on this knowledge).Įxploration Battles - the 4 islands on top of the kingdom are also a good source of craft materials.

The enemies of the wave within the caravan loot battle also depends where the caravan spawns. You can also check whether you can beat one by clicking on it and seeing the suggested tower level as seen on the image below. They randomly appear in the kingdom so it is worth checking them every now and then. The only difference is that you are rewarded with craft materials on top of the gold and experience if you successfully win the battles. Enlist more units that “summon” creatures to both pacify the retaliating wave of enemies, and attack the gates of their fortress as well (Our best picks are the Old Paladin, Valkyrie, and Druid).Ĭaravan Loot Battles - caravan loot battles are similar to your campaign battles. If you tend to play longer than your idle hours, you’ll be able to earn more from farming on your conquered castles than your mine. The more outposts/installations you conquer in the kingdom, the more gold you can farm every after a few minutes. Additionally, it is through the kingdom that you can generate gold continuously - from the castles that you’ve conquered. The kingdom is a good alternative to earn gold and experience especially if you are stuck in a wave level in the campaign. Depending on what you are attacking too, enlisting the proper combination of units will make a huge difference when fighting the enemy waves. If for instance you are attacking a castle, you might want to check on your top module and pick the catapult (in exchange for the archers) to increase your damage to castles. That said, you should also be mindful of your setup of units and modules within the tower (and sometimes artifacts too). However, take note that you wouldn’t be able to bring the turrets with you. The kingdom view will offer you an additional venue to battle and bring your attack tower with you. To get to the kingdom view, simply pick the “Map” option while you are in the main hub.
