

If we let our opponents do whatever they want we'll have trouble winning, even with our speed. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik.
#Chaos warp generator
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it.Ĭrashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.

Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here). Not really.Īlso with the 4 mana commander having 2 mana ramp becomes much, much more valued. Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Goblin Engineer, Goblin Matron, Goblin Recruiter. Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable. Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. Should also mention I got a lot of things I know from this primer, cheers. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Synergy Cards: Braids, Arisen Nightmare, Magus of the Abyss, Anowon, the Ruin Sage, Ruthless Winnower, Ogre SlumlordĪlright alright so I got asked to give a bunch of suggestions so here we go. Selective Board Wipes: Slaughter the Strong, Divine Reckoning, Cataclysmic Gearhulk, Sculpted Sunburst, Single Combat Targeted Removal: Wild Magic Surge, Chaos Warp, Oblation, Mortify, Vindicate, Mangara of Corondor, Transmogrifying Wand, Nahiri, the Harbinger, Curtains' Callīoard Wipes: Out of Time, Kaya's Wrath, Depopulate, Shatter the Sky, Nevinyrral's Disk, Sublime Exhalation I'm well, hope you are, too! I don't have quite enough time as I thought I might to go through an in-depth suggestion process, but I've put the highlights below:įixing Lands: Path of Ancestry, Exotic Orchard, Caves of Koilos, Vivid Meadow, Vivid Marsh, Vivid Crag, Thriving Heath, Thriving Moor, Thriving Bluff, Citadel Gate, Black Dragon GateĬard Draw: Morbid Opportunist, Smothering Abomination, Necrologia All daemonic armies will be able to pull from this list and they are good, generic abilities to toss out there.Are You Sure You Want to Do That? V2 1 week ago These are just two of the 8 powers you’ll have access to from Chaos Undivided. And some of these powers are pretty potent themselves!

For every 4+ you’ll get a Warp Stone Point that you can then spend on a special subset of powers. So to kick things off, at the start of the turn, you’ll roll 8 dice. ” It’s as simple as rolling eight dice and counting how many 4+ you score – a good turn will bestow plenty of Warp Storm points (or WSPs), but there’s always the chance Tzeentch will trip you up and leave your eddies becalmed.” Chaos Daemon Warp Stone Points They are sort of like Stratagems but with a twist of Warp envolved. Plus, we’re getting a closer look at a few of the powers they can choose to spend those points on. The Chaos Daemons are getting a new codex and Games Workshop is showing off their Warp Storm Points with a mini explainer. The Warp Storm Points ebb and flow with a mind of their own.
